Friday, 16 October 2015

Media Techniques: Shot Types

Every shot type is chosen with a purpose in mind.

Shot Types.


Extreme Wide Shot // Establishing Shot

Introducing the location of the film. Generally a landscape shot, letting the audience know where the story will start and take place. Establishes Location.















Wide Shot 

See the character(s) from head to toe, to see them in the scenery and see their body language. Establishes the character.
















Medium Close Up 

See facial expression and actions to see their body language.















Close Up 

To see the characters facial expression or to see a specific action that is important and the viewer will concentrate on.















Extreme Close Up 

To draw the viewers attention to this particular detail in the film. Emphasises a point.
















Two Shot

When two people are in a frame together. Gives the viewer an idea of the relationship between the characters in the shot.















Over the Shoulder Shot

Usually used for conversations between characters. making it obvious and letting the viewer see who a character is talking to.
















Point of View Shot (POV)

So the viewer can see what the character sees adding a bit of excitement so it becomes more real.


High Angle Shot

Literally looking down on the character. looking down on the character showing vulnerability and weakness.















Low Angle Shot 

Looking up on a character, showing power and strength.























Tilted Angle 

Shows the landscape and action thats happening.
















Crane Shot 

Moving from a high to low point of view. Showing an overview of the scene or character.

Birdseye Shot 

Like a high aerial view, maybe to show someone lying on the floor or dead.

Foreground/Background

The background suiting the genre of film.

Framing

Keep the rule of thirds. When designing a shot, the cross sections is what our eyes are drawn to. This is where the action is taking place.

Deep and Shallow Focus

Depth of field is front-to-back range of an image. Refers to how much of it is in focus. Shallow focus is the opposite. When the range is out of focus, using one object to draw the viewers focus to that one object in focus.



Media Techniques: Using the Camera

Nikon D3200

Turn the dial at the top to the green auto option, this will adjust lighting etc.


On the side of the lens, set it to A. This will auto focus your camera.

On the back of the camera click the "LV" button to turn on the display to see what you're taking. After, on the display you will see a red square. Inside this square is what you want to focus on. Using the arrow keys you can move this square, up, down, left and right.

To focus the red square, gently hold down the silver button at the top. When it is in focus the square would go green.

Key Theory

Media Texts

Any products that are discussed in media is known as media texts. In result, it does not mean it has to be a print with writing on it, for example, magazines, adverts and film are known as media texts.

Media Studies Tool

LIAR


  • LANGUAGE
  • INSTITUTION
  • AUDIENCE
  • REPRESNTATION

Language: Codes & Conventions

Media texts remain the same rules depending on the platform they use.


  • TV/Film follow the rules of visual media.
  • Shot Types
  • Mise-en-Scene; the arrangement of scenery and stage properties in a play, the settings or surrounding of an event. 
  • Product Design; location, studio, set design, costume, makeup, props, lighting and colour design.
  • Editing
  • Sound

Institution

Institutions are the ones who make media products, so they are the ones that have a large company and conglomerates to small independent companies within it, for example, Conde Nast is a big conglomerates with a small independent companies such as Vogue and Glamour.

Audience

An audience is a group of people who listen, watch, read or use media texts. Audiences are grouped together by age, gender and interests. Institution's main focus is to make their media texts appeal to their audience. For instance, when making a horror film, you have to make sure that you have an appropriate audience because children would not be an appropriate approach.

Representation

Representation is a way real life is presented in the media. Groups of people, based on things such as age, gender, society and race are represented in a certain light so that people begin to believe that all people in the group are like that. This is a stereotype.

Product Design

The overall look of a film that illustrates the setting and visual style of the story. This includes the designs of sets, location choices, choice and supervision of props.

Todorov's Narrative Theory

Todorov in 1969 produced a theory. He believed that all films followed the same narrative pattern. He believed that he could apply this to any film.

Equilibrium - Where we first meet the characters.

  • Disruption - Where something happens to effect the characters lives
  • Realisation - Where the characters realise they need to fix the situation.
Dis-Equilibrium - The characters have to deal with the situation and often try to fix it.

New Equilibrium - Everything is restored back to the way it was or in a better place than when it started. 

For Example: 












Equilibrium: Where we meet the characters. In Lion King this is when Simba is born and he is shown to the kingdom.













Disruption: Where something happens to effect the characters lives. This is when Scar killed Mufasa to become King of Pride Rock.
















Realisation: Where the characters realise they need to fix the situation. Here Simba is grown up and is realising he needs o return to Pride Rock and help his family. 















Dis-Equilibrium: The characters have to deal with the situation and often try to fix it. Simba and Scar are fighting to have Pride Rock. 















New Equilibrium - Everything is restored back to the way it was or in a better place than when it started. In the end Simba and Nala rule Pride Rock.

Barthes - Enigma and Action Codes

Roland Barthes was a semiologist, he was paid to look at texts and decipher how they were put together. If you imagine a text is like a ball of string - can it be unravelled in more than one way. 

His idea was that texts could be;

Open - Unravelled in different ways.
Closed - There is only one way the thread can be pulled.

Barthes decided that the threads you pull on to try and unravel meaning are called Narrative Codes. These include Action and Enigma Codes.

Action Codes

Action codes are significant events which move the narrative on in a particular direction. so an action has a direct result, for example, in a western film if a character pulls out a gun you as the viewer know he is going to shoot.

Enigma Codes

Enigma codes pose questions to the audience which are then answered shortly after or later on in the film. They refer to any element in a story that is not explained and therefore exists as an enigma for the audience, raising questions that demand explanation. For example, who is she? Where is she going? Why is she doing that?



Strauss - Binary Oppositions 
Levi Strauss believed that the world was split into series of binary opposites, essentially meaning that one thing can only be defined in relation to something it isn't. For example, A hero isn't a hero unless there is a villain too. Batman and the Joker.





Propp - Character Codes 
Vladimir Propp developed a character theory which indicates that there are 7 different character types which could all be applied to media.

Character Types 

Hero 
In every story there is a major character with whom the reader will normally associate most strongly and who is the key person around which the story line is told.




Villan
The sharpest contrast against the hero is the villain, who struggles directly against the hero. The villain typically is morally bad highlighting the goodness of the hero.




Princess 
She may be the object which deliberately sought by the hero perhaps finding where the Villain is hiding.






The Helper 

The Hero's sidekick who supports them on their quests and appears at critical moments to provide support.





The Donor 
The person who gives the Hero something on their quest for example, wisdom, or a magical thing.





The Dispatcher 

The person who sends the hero on their mission, often an earlier told on the film.


The False Hero 
A variant of the villain and a potential complication within the plot. whilst their intention seem good at first it becomes clear they have villainous traits.

The Princess's Father
The character who constrains the princes or who may dispatch the Hero on his mission to save the Princess. 

Course Overview

This is my AS Media Studies Coursework. This is a brief overview of what the coursework entails

This is the course specification: http://www.ocr.org.uk/Images/81037-specification.pdf


G321: Foundation Portfolio in Media
 This is a coursework unit where candidates produce a media artefact from a series of briefs. This process involves progression from a pre-production, preliminary exercise to a more fully realised piece. The briefs offered are: print, video, audio and website. Candidates present their research and planning in either paper-based or digital format and do an evaluation in digital format, based on seven required prompt questions. This unit is internally assessed and externally moderated. 



Video
Preliminary exercise: Continuity task involving filming and editing a character opening a door, crossing a room and sitting down in a chair opposite another character, with whom she/he then exchanges a couple of lines of dialogue. This task should demonstrate match on action, shot/reverse shot and the 180-degree rule.

Main task: the titles and opening of a new fiction film, to last a maximum of two minutes.

All video and audio material must be original, produced by the candidate(s), with the exception of music or audio effects from a copyright-free source. Both preliminary and main tasks may be done individually or as a group. Maximum four members to a group.